
I grabbed my Quest 2, put it on my head, it turned on as usual - forgetting the guardian as it usually does, but when I went through the setup again I noticed this was all messed up. I did not previously have to do this and it seemingly just started happening as of today. Instead of previously being able to just stand in one place and spin around drawing on the floor, I had to physically walk to the corners of the area, point at the ground, paint a dot, then connect all the perimeter dots together to complete the floor plan. Then when I am drawing the outline of my play space, the "floor" that it is drawing on is not the floor, it's about 1 foot ABOVE the floor, making it really difficult to draw the guardian boundary. A PSVR version is also in the work, but will see release at a later date.I haven't tested this in any games as of yet to see if it actually as an impact, as it was just something I happened to notice, which I swear was not like this the numerous times up until now I've had to re-do the Guardian setup since it seemingly randomly forgets it and forces me to redo it.Īnyway, when I set the floor level, ie: crouch down and move the floor down to the floor then stand back up, the floor "moves up" with me by approximately 1 foot.

The store pages for this game is live now, and you can proceed to add them to the wish list: Oculus Quest Store, Oculus Rift Store, and Steam for PCVR.


Just like its previous title, this game will have you transverse to various floors in an elevator.
